How to Market Games in China: Lessons from a $50 Billion Market
If you want to know how to market games in China, start by putting the headline figure to one side. Yes, China’s games market generated $51.8 billion in 2025. Yes, that is a huge audience. But a big market does not automatically make an easy market to enter. The practical lesson is that you cannot take a campaign built for the UK, US or another Western territory, translate the store page and expect the same results. Chinese players discover and discuss games within a different platform mix, with different habits and expectations. According to Niko Partners’ latest China market analysis, the market grew 5.4% year over year in 2025. Niko expects it to reach $53.9 billion in 2026 and $59.8 billion by 2030. The numbers make China hard to ignore, but they do not tell a studio where to spend its first marketing dollar.Start with the audience, not the translation
Translation is part of market entry. It is not the strategy. A studio may spend months deciding how to position its game, which trailer to lead with and which creators to approach. If it only considers Chinese players after those decisions are made, it is already asking localisation to repair a campaign designed around somebody else’s assumptions. Before committing to a plan, I would want the team to answer a few basic questions:- Where do players of this genre find new games?
- Which platforms help them decide whether a game is worth their time?
- Does the humour, visual style or central idea make sense in the local context?
- Which creators can explain the game in a way that feels natural?
- What happens after someone sees the content? Do they visit a store page, follow an account, join a community or simply move on?



